the mix isn't quite working out in my opinion, there's too much potential for unfair situations.Įdit: also my occultist managed to stun the necro. Let some actions affect the randomness please. it's really obvious, sometimes you raise the light and u can see that right after lighting a torch it instantly reduces right away. but since everyone lost his mind they only said " why would i waste my power for this or that " i mean c'monĪlso: it seems the torch reduces itself after a set time. I took the chance to camp after finishing the fight. not even the character with the death blow got any stress reduced by killing the necro. Luckily i killed the boss with the help of my medic and 3 skeletons were alive, but no one. Pretty pissed i started to walk further but every step raised up stress more and right before i finally came to the door 2 people got insane. as soon as i finished and walked one step the message popped up that tells me that my heros are hungry.Are u ♥♥♥♥ing kidding me ? everyone lost double hp that i fed them just one step ago ? Right before the bossroom i choose to feed everyone to raise up the hp. The torch just ate itself within seconds. I've rushed through every hallway and the stress levels of my characters raised to 50-70% within a minute. Some things are just odd and almost unfair So i've gone to kill the Necro and didn't expect to come far.īut luckly i didn't have to fight much till the boss room.
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